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Doom snapmap coop map
Doom snapmap coop map











So you can always start a work on the programming side, and then ask if somebody want to help you on the mapping side of the thing.īut until someone wish to help, or until you get the time to work on the other domains outside your field of expertise. It's not uncommon to see a group of people from a community to work together on something, like a mod.

doom snapmap coop map

What I mean by "asking" someone to make something, is doing a community project. UT4 team is very small - not worth spend forces for garbage as "easy editor". Like a first person DOTA/MOBA mode, which requires maps with designed lanes and jungles.If you are willing to personally create all the templates and make so that all things are perfect for each other, why not? Otherwise, don't ask other people to do something for you. He can just quickly build one for at least the beginning until he gets time or find someone to work on it. Or, as another exemple, someone want to test a new gamemode, but that might require a specific kind of map, yet can't find it and he does not possess the necessary skill, or time or whatever, to do it.

doom snapmap coop map

Doom snapmap coop map full#

Then they can always learn more and more about how the full editor works and then create something entirely without the use of already existing rooms or assets. A simple editor function will however attract new mappers/modders which eventually have no real knowledge in these domains, but search a simple way to start something. People that invest times in their creation will always do better things, regardless if there's both option or not. You still can have that "simple editor" with the actual one.

doom snapmap coop map

I don't see why we couldn't have both options.











Doom snapmap coop map